A busy modder is recreating Fallout 76’s Appalachia map inside of Fallout 4. Titled Fallout: Appalachia, the mod takes Fallout 76’s West Virginia-inspired landscape and brings it forward 185 years into Fallout 4’s timeline.
The result sees Appalachia appearing even more run-down and broken by the passage of time. It currently remains a work in progress, but UnleashOne claims that they have already completed a good portion of the forest region, the Isolated Shack, and Slocum’s Joe. Given the scale of it all, it’ll likely be a while before you get your hands on it, but you can catch a glimpse of it in the video below.
According to its creator, who goes by UnleashOne on Reddit, the move to transport Appalachia into Fallout 4’s timeline means that they don’t have to use Fallout 76’s assets. As everything is being done using Fallout 4’s base game and its DLCs, the modder hopes to remain within the EULAs, Terms of Use, and licenses of Fallout 4, Fallout 76 and the Creation Kit.
When asked about the mod’s story, the modder claims it is pretty open-ended but bases itself around exploration and the Rust Devils, who are discovering their origins. Details on gameplay are currently thin, but UnleashOne admits that survival-focused playthroughs suit the way they are building the world.
The mod also includes cut and unused content from Fallout 4, though what’s on offer is relatively minor. Examples, as seen in the video, are a dripping water effect, the sound of a duffle bag being searched, and a container.
Mod world: Here are the best Fallout 4 mods on PC
UnleashOne’s Fallout 76’s Appalachia map isn’t the first time someone has brought a different Fallout game into Fallout 4. Another group did just that with the Project Arroyo mod, which is inspired by Fallout 2. Project Arroyo’s aims, however, is more centred on bringing everything through wholesale – from skills and perks to weapons, locations, and NPCs. Appalachia, on the other hand, seems to have more of a roleplay-style focus to it.
Fallout 4 isn’t quite as nice-looking as, say, The Witcher 3, but it’s not meant to run on fainthearted PCs either. It is, after all, gigantic.
Iyzik’s ultra-low graphics mod is meant to remedy that—at least, slightly. The mod pushes things like shadows, how far away you can see game world details, grass, and other small details well below the game’s lowest setting. The result? It’s not a huge visual change from low graphics settings, but you get a frames-per-second bump of five or so. It may not sound like a ton, but for many that’s the difference between playable post-apocalyptic romp and stuttering slideshow prison.
Here’s a video of the mod in action and an explanation of how to install it, courtesy of ZiggyD Gaming:
And here’s a longer one from TSM Channel:
If, however, that doesn’t make your wheezing machine breathe a sigh of relief, bad news: this is (at least, for now) about as low as Fallout 4’s gonna go. Iyzik explained:
“The majority of Fallout 4’s graphics settings appear to be ‘hardcoded’, i.e. we can’t change them. For example grass cannot be fully disabled, even if every reference that should disable them is set to disable. bAllowDrawGrass=0, bAllowCreateGrass=0..etc. None of it does anything. Textures also cannot be ‘skipped’ like they can in Skyrim. I’m not sure if that’s because mipmaps that low were just never generated for Fallout 4, or because its hardcoded to not do that.”
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Bummer. Still, though, this is something. How’s Fallout 4 running on your PC?
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